To Pause Time without Gameworld Agency
From GameOntology
| This is a proposed entry. |
|---|
| This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Pausing without gameworld agency occurs when gameworld time has been completely stopped, and the player is totally unable to enact change in the gameworld.
[edit]
Parent
[edit]

