Talk:Randomness

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We need to clarify the difference between "perceived randomness", (player's perspective) and "designed randomness" (designers perspective)

New possible definition: "Given the actions and obervations afforded by the game design, if the player can not in principle perform a series of in-game experiments that renders the event deterministic, then it is random"

We want to eliminate the case of someone performing experiments on the games hardware (or at the instruction stream level) to determine the seed and random number generator algorithm

It makes for an interesting case for digital controllers where you have a really fine control over input (ie buttons with 255 values for "how pressed" they are). Can you, as a player really achieve control that fine?) Would certain actions in-game then be random?

Need to bring up nuanced issues at the intersection of player perception vs. designer intent and how, since the GOP is intended to capture a language of design intent (reverse-engineered from a black-box analysis off games)

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