Talk:Narrative Segmentation

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The Starcraft and Colonel's Bequest examples come from an earlier definition (see History of this article). The whole element is still liable to be discussed. Finding children of this kind of segmentation may help strengthen the concept.


I think we need some more details on the King's Quest example. It's not clear how the game is segmented narratively. Are there chapters or parts of a story that are slowly revealed and presented to the user? Jp 14:14, 15 February 2007 (EST)


Removed a lot of examples that were not examples (weak or strong) of narrative segmentation. Jp 14:12, 20 February 2007 (EST)

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