Talk:Level
From Gameontology
I think the World of Warcraft example needs to be edited. It refers to levels as in "level of power" or experience, rather than levels as a sub-space in a game. Jp 08:18, 14 February 2007 (EST)
It seems that the GTA:SA example might go better in one of the other ways of segmenting gameplay. Perhaps under mission? Jp 20:49, 14 February 2007 (EST)
