Talk:Gameworld Exhaustion

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I think we need some more info on the Nightmare on Elm Street game. I've moved it to weak examples in the meantime. It isn't clear if the game keeps on going forever (in which case there would be no gameworld exhaustion, even though there is narrative exhaustion). Jp 16:57, 4 April 2007 (EDT)


Also, we need to refine the entry so that it's clear that gameworld exhaustion is independent of other types of "exhaustions". It is quite common that you "win" the game, yet haven't seen all there is to do in the world. (ie, secret maps, bonus levels, etc.) These examples should all be strong? Jp 17:01, 4 April 2007 (EDT)

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