Talk:Evaluation of Ending
From GameOntology
Jesper Juul, in Half-Real (MIT Press, 2005), gives a "classic game definition" that includes a component called "Valorization of Outcome." He writes, on page 40:
Valorization means that some of the possible outcomes of the game are better than others. In a multiplayer game, the individual players are usually assigned conflicting positive outcomes (this is what creates conflict in a game).
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Positive outcomes are usually harder to reach than negative outcomes-this is what makes a game challenging. A game where it is easier to reach the positive outcome than to not reach it would likely not be played much.
- Great observation. We should probably roll Juul's definition into the Ontology entry in some way. Jp 15:56, 8 February 2007 (EST)
