Only A Game Play Spec Symposium

From GameOntology

Contents

Introduction

On May 30, 2006, Chris Bateman initiated a blog symposium called the Play Spec Symposium. During the course of a little over a week, different people contributed play specifications for an assortment of games.

This page collects the specifications that were presented.


Breakout! (Atari, 1976)

Specified by Ben of zenBenland. (original specification)

Verbs

Move (Rotary Joystick)
Bounce

Nouns

Bat (avatar)
Ball (or sphere, polyhedron, polygon, cube, etc depending on your   philosophical outlook. I'm a glass half full person (I prefer to ask the more pertinent question - who stole the top half?) so I say its a ball)
Blocks
Power-ups
Extra Lives
Life Counter
Score

Adjectives

Length (of Bat)
Speed (of Ball)
Consistency (of Blocks)
Effect on Verb (of Power-up)


Doom (id Software, 1993)

Specified by Jack from Gausswerks. (original specification)

Verbs

   Move (walk, run, turn, strafe, run over items)
   Open/Search (operates doors and switches, also probes for secret doors)
   Shoot (punch, chainsaw, fire guns)
   Toggle Map

Nouns

   Doom Marine (avatar)
   Weapons(Fists, Chainsaw, Pistol, Shotgun, Chaingun, Rocket Launcher, Plasma Gun, BFG)
   Items (Health, Armor, Ammo, Powerups, Keycards)
   Enemies (Former Humans, various Demons)
   Boss Monsters (Cyberdemon, Spider Mastermind)
   Levels

Halo: Combat Evolved (Bungee, 2001)

Specified by Patrick of King Lud IC. (OriginalSpecification)

Verbs

Move{Look up/down, turn left/right, strafe left/right, run foward/backward}
Jump
Shoot
Throw
Bash
Toggle Flashlight
Pick-up
Commandeer
Toggle Follow/Wait
Use

Nouns

Space and Obstructions (Move, Jump)
Lighting (Toggle Flashlight)
Alien (Shoot, Bash) {Grunt, Elite, Hunter, Priest(?), Floodie, Flood    Elites and Flood Marines, Sentinal Probe}
Vehicle (Commandeer/Move) {Warthog, Scorpion, Banshee, Ghost ect.}
Soldier (Toggle Follow/Wait)
Switches (Use)
Power-ups (Pick-up) {Invisibility Tetrad, Overshield, Weapons, Ammo, Med Pack}

Adjectives

Health
Shield
Ammo Supply
Grenade Supply
Vehicle Health
Invisibility Boolean


Killer 7 (Capcom, 2005)

Specified by Jack from Gausswerks. (original specification)

Verbs

Move (run forward, 180 turn, navigate)
Aim and Shoot (primary attack, special attack)
Reload
Use Special Ability(Character-specific ability)
Access Map
Interact (Iwazaru, Travis, other)

Menu Verbs

Switch Killer (change into one of 7 killers)
Use Item
Replenish health
Upgrade abilities (at save points)

Nouns

The Smiths (Dan, Kaede, Kevin, Con, Coyote, Garcian, and Mask de Smith - avatar)
Blood (collected from enemies, bonus for headshots)
Informants/NPCs (Iwazaru, Travis, Samantha, Harmon)
Heaven Smile (various enemies, bosses)

Resident Evil 4 (Capcom, 2005)

Specified by Donald

Verbs

Move {walk, run, strafe, step backwards, 180 turn)
Context Sensitive Actions {climb, dodge, swim, jump, roll, open, close, push, pull, hide Ashley, and various other specific tasks which all involve pushing one button or a combination of buttons when the game tells you to. This includes the interactive cutscenes}
Aim and Shoot
snipe (a variation of aim and shoot)
grenade (a variation of aim and shoot)
knife (a variation of aim and shoot)
Reload
Stay/Follow (commands for Ashley)
Kick (even though it is context sensitive, kinda, it is a part of combat and not only used in special circumstances)
Pick up (Item)
use (item) {heal, special items, read notes}
combine/mix (items)
arrange (items)
Look around
Look at map
Shop {buy item, buy weapon, upgrade weapon, buy special item}

Nouns

Leon (avatar)
Ashley
Enemies
Vendor
Animals (you can interact with them, but most don't do that much. A few animals when interacted with provide items, like fish and chickens)
Environmental "obstacles" {fences, windows, doors, ladders, etc. Most environmental obstacles are interacted with using the context sensitive verbs}
Items {health, ammo, special items, notes}
Weapons

Adjectives

health {Leon's and Ashley's}
ammo

River Raid (Activision, 1982)

Specified by Chico from NonGames.

Verbs

Steer (avatar)
Dodge (enemies, River borders)
Shoot (enemies, bridges, Fuel Tanks)

Nouns

Plane (avatar)
Jet (enemy)
Ship (enemy)
Helicopter (enemy)
Bridge (checkpoint)
Natural limits (collision map)
Fuel Tank (health)
 Squad (lives)
Fuel Meter (health meter)

Adjectives

Acceleration (avatar and enemies)
Speed (avatar and enemies)
Refueling (avatar)
Vertical Scroll (map)

Robotron 2084 (Vid Kidz/Williams, 1982)

Specified by Jose. (original specification)

Verbs

Move (stick1 - 8 discrete directions)
Fire (stick2 - 8 discrete directions)
Save (collide with a human to score points)

Tactical verbs

Dodge (to move with the intention of avoiding a collision)
Circle-Strafe (to move in a circle or arc while firing towards the center)
Strafe (to move in a direction, whilst firing in another)
Lead (to move with the purpose of causing an enemy to move in a certain way)
Wait (to stop moving until a certain condition or state is reached)
Flee (to move in the opposite direction of an enemy)
Circle (to move along, or close to the walls)
Attack (to move towards the enemy while firing)

Nouns

Spark from Enforcer
Shell from Tank
Missile from Brain
Prog
Grunt
Enforcer
Tank
Brain
Spheroid
Quark
Human
"Bullet" (fired by player)
Walls


Thief, the Dark Project (Looking Glass, 1998)

Speficied by Corvus of Man Bytes Blog. (original specification)


Verbs

Move
*look: up | down
         o turn: left | right
         o walk: forward | back | left | right
                 sneak*
                 dash*
         o Swim: up | down
         o lean: left | right
         o shift perspective: crouch | stand
         o jump
         o mantle | climb
 * Hide
         o hide self
         o hide body
   * Choose Objectives/Difficulty**
   * Purchase
   * Pickup | Drop
   * Equip | Unequip
   * Restore Health
         o Eat
         o Drink (potion)
   * Open | close (door)
   * Open | close (chest)
   * View Map
   * Attack (use equipped object with NPC)
         o strike: chop | slash | thrust (blackjack, sword)
         o aim (bow)
                 zoom
         o shoot (bow)
                 burn (fire arrow)
                 suffocate (moss arrow)
                 knock out (gas arrows)
                 sanctify (holy water arrow)
         o throw
                 burn (mines)
                 blind (flash bomb)
                 burn undead (flash bomb)                    
                 knock out (gas bomb)
   * Interact (use equipped object with environment)
         o Pick lock
         o Shoot (bow)
                 distract (noise arrow)
                 clean blood (water arrow)
                 douse torch/fire (water arrow)
                 light torch (fire arrow)
                 muffle (moss arrow)
                 create path (rope arrow)
         o Throw
                 create noise (object)

Nouns

   * Garrett
   * Bystanders
   * Enemies
         o Town Guards
         o Hammer Guards
         o Undead
                 Zombies
                 Restless Dead
                 Hammer Spirits
         o Creatures
                 Burricks
                 Spiders
         o Craymen
   * Surfaces
         o Wood
         o Stone
         o Tile
         o Carpet
         o Grass
   * Weapons
         o BlackJack
         o Sword
         o Bow
   * Arrows
         o Broadhead
         o Water
         o Fire
         o Rope
         o Moss
         o Gas
         o Noisemaker
   * Tools
         o Lockpicks
                 Square
                 Triangle
         o Explosive Mines
         o Flash Bombs
         o Gas Mines
   * Torches
   * Holy Water fonts
   * Loot
   * Potables
         o Food
                 Bread
                 Cheese
                 Meat
                 Vegetables
         o Health Potions
   * Incidental (cannot be equipped)
   * Notes

Adjectives

   * Health
   * Visibility
   * Noise level