Category:Rules

From GameOntology

All the ontology entries of this page are part of the "Rules" sub-hierarchy.


If you are working on a page that should be here, don't forget to add the following to that page: [[Category:Rules]]


Articles in category "Rules"

There are 58 articles in this category.

0

  • 0-Dimension Gameplay

1

  • 1-Dimensional Gameplay

2

  • 2-Dimensional Gameplay

3

  • 3-Dimensional Gameplay

B

  • Bonus Stage
  • Boss Challenge

C

  • Cardinality of Gameplay
  • Challenge Segmentation
  • Character customization
  • Checkpoint
  • Complete Information
  • Cropping

D

  • Difficulty Levels
  • Dominant Strategy
  • Dynamic Difficulty Adjustment

E

  • Economies of Scale
  • Economies of Scope
  • Evaluation of Ending
  • Expiration

G

  • Game Ends
  • Gameplay Rules
  • Gameworld Exhaustion
  • Gameworld Rules
  • Gravity

I

  • Incomplete Information
  • Interleaved Games
  • Intransitive Relationships

L

  • Level
  • Life Support
  • Lives

M

  • Mission
  • Multiplayer

N

  • Narrative Exhaustion
  • Narrative Segmentation
  • No Game End

P

  • Passing
  • Persistent Gameworld
  • Player Manipulable Rules
  • Pseudo-Physical Rules

P cont.

  • Puzzle

R

  • Randomness
  • Resource Exhaustion
  • Rules
  • Rules Synergies

S

  • Savepoint
  • Segmentation of Gameplay
  • Solidity
  • Spatial Checkpoint
  • Spatial Segmentation
  • Spawnpoint

T

  • Taking Turns
  • Temporal Coordination
  • Temporal Resource
  • Temporal Segmentation
  • Transitive Relationships

U

  • Undefined Cardinality of Gameplay

W

  • Wave
  • World
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