Category:Interface
From GameOntology
All the ontology entries in this category are part of the "Interface" sub-hierarchy.
Articles in category "Interface"
There are 71 articles in this category.
1
1-Dimensional Gameworld
2
2-Dimensional Gameworld
3
3-Dimensional Gameworld
A
Analog Pushbutton
Audio Display Hardware
Aural Output
B
Buttonpress Indicator
C
Camera Binding
Camera Dimensions
Camera-based World View
Cardinality Of Gameworld
Closed Cycle Haptics
Confirmation
Control Bindings Display
D
Digital Pushbutton
Direct Manipulation
Direction Pad
E
Entity Programming Interface
F
Feedback
First-person Point of View
Fourway Joystick
H
Haptic Display
Head Up Display
H cont.
Health Indicator
I
Indirect Manipulation
Input
Input Devices
Input Method
Interface
L
Lives Indicator
Located Camera
Locus of Manipulation
M
Manipulation Method
Map Display
Menu Interface
Multiple Entity Manipulation
N
Next Piece Indicator
O
Open Cycle Haptics
P
Player Configurable Buttons/Keys
Point Of View
Point and Click Interface
Points Indicator
Presentation
Presentation Hardware
Presentation Software
R
Radar Display
Roaming Camera
R cont.
Rotary Paddle Control
S
Second-person Point of View
Sensory Output
Single Entity Manipulation
Special Weapon Indicator
Stylus Pen
Synchronized Button Press
T
Tactile Output
Targeted Camera
Third-person Point of View
Three Dimensional Camera Motion
Three Dimensional Frame
Thruster (two-way) Joystick
Time Indicator
Touch-Sensitive Screen
Two Dimensional Camera Motion
Two Dimensional Frame
U
Undefined Gameworld Cardinality
V
VR Goggles
Vehicular Instrumentation
Video Monitor
Visual Display Hardware
Visual Output
W
Warning
Views
Category
Discussion
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