3-Dimensional Gameworld
From GameOntology
3-Dimensional game worlds share the same characteristics as "the real world" we all inhabit. Simply put, objects in this world have length, width and height. Of course, since most games present visual information on a 2-dimensional surface (like a TV screen), this does not mean that the viewer actually sees something in 3-dimensions but that he is led to believe that what he is seeing has three dimensions. This is principally a matter of presentation in those cases where the player may be limited to performing actions in only 2-dimensions.
Early examples of games that have 3-dimensional game worlds include Battlezone, Wizardry and Star Wars.
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Strong Examples
World of Craft
A strong example of a 3-Dimensional game is World of Warcraft, for the personal computer. Players can move both left and right, forward and backward, as well as up and down, allowing players 3 dimensions of movement.
See also Cardinality of Gameplay
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